May 02, 2024  
Academic Catalog 2020-2021 
    
Academic Catalog 2020-2021 [ARCHIVED CATALOG]

Courses


 

Certificate

  
  • EDFD232 Fashion Illustration (CE) 3cr


    This course introduces illustration methods for the fashion designer. In-class exercises and demonstrations cover basic anatomy and an analysis of the idealized female and male fashion figure. Basic layout, flat sketch and technical drawing skills are taught, as well as critique and editing processes. Students illustrate color fashion plates with apparel details, fashion silhouettes, and textile rendering using magic marker, watercolor, acrylic, and gouache. 

  
  • EDFD263 Intro to Creative Fashion 3cr


    This course teaches students how to communicate original ideas using the geometric principles of design, and helps them to master block pattern structure. Basic garment construction, fundamental draping, and development of couture are covered. These skills are used to translate creative designs into three-dimensional form in both fabric and non-textiles.

  
  • EDFD264 Pattern Drafting 3cr


    An overview of pattern drafting and an introduction to clothing construction. Students explore the different methods of pattern making, from using the dart for fit to adding shape for fullness, and learn how to take body measurements for fit. Pattern drafting and construction techniques are then applied to an original design.

  
  • EDFD317 Tailoring 3cr


    An exploration of advanced construction and drafting methods for custom tailoring. Students learn how to design and construct a tailored ensemble using traditional methods that include pad stitching, foundation shaping, special lapel and collar treatments, and finishes. Prerequisites: Introduction to Creative Fashion
    and Introduction to Pattern Drafting.

    Prerequisites: EDFD263 and EDFD264

  
  • EDFD318 Couture Design 3cr


    This course helps fashion students move their designs into the luxury department with projects covering custom fit and draping, boning for shaping, soft and structured draping, seam finishes, and design motifs and embellishment. Detailing is done by hand and machine.

    Prerequisites: EDFD263 and EDFD264

  
  • EDFD319 Professional Portfolio 2cr


    The Portfolio course will assist students in creating a resume, combining design and skill stories, and how to present work in a designer portfolio format. The course will enable students to mix previous work with the new projects that have been completed throughout the Fashion Design Certificate Program.

    Prerequisites: Complete five required courses from Fashion Design sequence. Must take in the last semester of FDC program.

  
  • EDID200 Concept to Object:process/Furn 3cr


    Design Processes for Furniture Designer provides students with the elements necessary to transform an idea into a project. Fusing design activities and methodologies, including aesthetic sourcing (visual, literary, emotional, and structural), drawing and modeling, students engage in design as a problem solving process. Repeated redefinition of idea into object pushes students to evolve as makers while building creative content for future work. Projects emphasize the development of conceptual visualization through the exploration of two and three dimensional sketch techniques. The course will focus on capturing and developing ideas using a sketchbook or folder system that will be used throughout the certificate program. Each students sketchbook or documentation is intended to provide expressive content indicative of their aesthetic interests and voice and provide material for projects, beginning with the first design class in semester two

  
  • EDID205 Drawing for Designers 3cr


    The documentation and communication of ideas require fluency with symbolic and illustrative methods; a language. This course develops and refines the basis of this language, the “alphabet and grammar”” used to communicate the characteristic of objects and systems. Through the exploration of various media using architectural or industrial design contexts, this language will be applied to objects and systems allowing them to be easily understood and reproduced.

    Fall
  
  • EDID215 Industrial Design Principles 3cr


    An introduction to processes used in all areas of design and illustration, this course provides a foundation in the methods of concept, image, and form development. Using initial techniques such as brainstorming, mind mapping, and researching, ideas are developed for a variety of 2D and 3D solutions to applied projects. Tackling common issues of personal engagement, collaboration, and client interaction, students express a personal voice within the specific parameters of each assigned problem.

    Fall
  
  • EDID216 Intro CAD/Solid Modeling/ID 3cr


    This course focuses on introducing (industrial) designers to the basics of solid modeling. Aside from basic software familiarization, concepts for 2D and 3D visualization will be introduced. CAD modeling techniques, including surface modeling
    and plastic design best practices are highlighted with emphasis on the role CAD plays within the design process. Various examples of how CAD can be used; from creating underlays and final mechanical drawings, to exporting files for
    photorealistic renderings and 3D printing, are explored. Basic familiarity with computers is a must.

    Spring
  
  • EDID225 Industrial Design Form 3cr


    The purpose of this course is to endow students with a vocabulary of form with which to express the function and meaning of their ideas. This will be achieved through the exploration of the objects and object vocabulary, which surround us, and the
    development of the students’ skills to express ideas visually. The students will be required to develop their communication skills as well as refine their two and three dimensional conceptualization and actualization of projects.

    Fall
  
  • EDID230 Professional Practice 3cr


    This is a seminar addressing business issues important to an artist practicing as a professional furniture maker. Sessions will
    include topics such as the fundamentals of pricing work, basics of opening and running a small business including, interview techniques, resume development, portfolio and web site development, gallery contacts, networking, insurance, and resource organizations and publications.

  
  • EDID235 Manufacturing Process I 3cr


    A materials and manufacturing awareness production course in two parts. Part one includes casting, fabrication, and molding techniques for metals and plastics. Students discuss production techniques, selection and use of modern machine tools, dies,
    jigs, and fixtures. Part two includes product development documentation (three-view preliminary design layout drawings) for manufacturing processes such as sheet metal, casting, extrusionplastics, injection molding, vacuum form, blow molding, and fiberglass.

    Prerequisites: EDID-215 and EDID-225

    Spring
  
  • EDID245 Human Factors-Ergonomics 3cr


    Review of current theory and practice in issues related to human/machine interface, ergonomics, universal design, etc. Methods and practice of human factors research applied to the re-definition of a product idea.

    Prerequisites: EDID-215 and EDID-225

    Spring
  
  • EDID315 Industrial Design I 3cr


    An introduction to the design process and problem solving techniques used in industrial design. The course presents the tasks required for research, preliminary concept sketching, design refinement, presentation, and fabrication possibilities. It also introduces the use of media and drawing techniques and basic scale model making.

    Prerequisites: EDID-235 and EDID-245

    Fall
  
  • EDID317 History&Development/Mod.Furn 3cr


    An overview of the history of furniture making in America.   We survey the craft and form of furniture over the past 250 years. We examine current trends in contemporary furniture design and manufacture, the current field of furniture, and an understanding of its historical evolution. Furniture will be considered as an element of social and economic development. Exploration of the development of furniture relative to both the domestic market and public sphere will frame the social role of furniture in our culture. We cover the development of styles and their sources; the evolution and organization of furniture
    manufacture, from early joinery to the emergence of cabinetmaking techniques; the development of machine technologies, and the re-emergence of craft within the studio furniture movement; the emergence of hybrid manufacturing and the impact
    of the effects of globalization on the craft and industry of furniture making. Important: This class does not satisfy the History of Art requirement for the BFA degree.

  
  • EDID325 Manufacturing Process II 3cr


    An investigation of specific problems in the manufacturing development of a product. The course uses a detailed case study of a new product from its inception to its completion. Topics include cost analysis and research into the technical problems of competitive manufacturing and marketing.

    Prerequisites: EDID-235

    Fall
  
  • EDID345 Industrial Design II 3cr


    Integration of creative concepts with the development of visual communication skills, such as rendering and model making.

    Prerequisites: EDID-315

    Spring
  
  • EDID355 Professional Practice 3cr


    Directing of students through the process of developing a professional portfolio. Basic elements of Illustrator, Photoshop, PowerPoint, Acrobat, web based. Students required to present complete portfolio piece at reviews. [Formerly titled Portfolio and Presentation]

    Prerequisites: EDID-315

    Spring
  
  • EDID365 Product Development Lab 3cr


    Explores the process of bringing a product to fruition with special emphasis on the role of the industrial designer in new product development. The course will deal with the design and development of real products. Students work with local manufacturers and their product development groups.

    Prerequisites: EDID-215, EDID-225, EDID-235, EDID-315

    Spring
  
  • EDID415 Industrial Design III 3cr


    Design projects developed in full four-phase programs: Analysis and conceptual design refinement; Final Design and Documentation; and Model and presentation.

    Prerequisites: EDID-345

    Fall
  
  • EDID425 Degree Project I - Research 3cr


    A student selected and faculty approved project of significance.

    Prerequisites: EDID-345

    Fall
  
  • EDID435 Degree Project II/Development 3cr


    A student selected and faculty approved project of significance.

    Prerequisites: EDID-425

    Spring

Communication Design

  
  • CDGD206 Sophomore Graphic Design Studio 6 cr.


    This sophomore-level required course meets twice per week for 5 hours; it is a 6-credit course. Sophomore Studio provides a foundation in the methods of concept, image, and form development. Students are introduced to the language of design; working in both traditional and digital media, students will explore issues of form, color, texture, image, sequence and narrative, learning how to harness these elements to communicate concepts clearly, effectively and expressively. Mind-mapping and the sketching of ideas as a part of the process of inquiry and design problem solving also will be covered. Faculty will collaborate and share lectures and demonstrations across all sections.

    Prerequisites: SFDN185

    Double Hybrid Studio

    Departmental Requirement
    Fall
  
  • CDGD210 Typography I 3 cr.


    A study of the design and use of basic letterforms, typographic contrast, hierarchy of information, major type families and their characteristics, typographic grids, and legibility.

    Prerequisites: SFDN185

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • CDGD214 Lettering in Design 3 cr


    This course will cover the fundamentals of brush
    lettering and design from a sign painting
    perspective.
     
    In the first section, we’ll study and execute
    four key alphabets that are central to hand
    lettering and commercial design. The alphabets
    will first be formed by pencil and chalk, then
    crafted by brush as the lesson advances.
     
    The second section will cover lettering layout.
    Here we will examine principles of natural
    layout, format, negative space, line value,
    rhythm, and color. These principles will then be
    utilized in the creation of painted show
    cards-advertising signs that are intentionally
    temporary and often painted on paper.
     
    The third section will explore the use of “bells
    and whistles” in letterform and design. Here we
    will learn how to alter the traditional
    letterform to create a more expressive cousin.
    We’ll also look at other forms of ornamentation
    including dimension, convex, pinstripes, and
    flourishes.
     
    The final project will entail creating a
    hand-painted design for a mock client. You will
    be responsible for interpreting the client’s
    requests and creating a design that utilizes the
    skills you’ve learned throughout the semester.

    Prerequisites: CDGD210

    Critique

    Departmental Elective
    Fall/Spring
  
  • CDGD220 Graphic Design I 3 cr.


    Basic design principles and skills are applied to graphic design projects. The course presents the formal elements of typography, color, and idea generation in the context of design responsibility and the development of professional attitudes and approaches to problem solving.

    Prerequisites: CDGD210

    Hybrid Studio/Critique

    Departmental Requirement
    Spring
  
  • CDGD230 Typography II 6 cr.


    In this sophomore level required course, students continue their typographic education by looking at issues of text type, typographic structure and hierarchy. They develop their sensitivity to type at both a macro and micro level, and explore issues related to typography for print and screen environments. The course meets twice a week.

    Prerequisites: CDGD210 Typography I

    Double Hybrid Studio

    Departmental Requirement
    Spring
  
  • CDGD300 Letterpress Printing 3 cr.


    An introduction to hand set metal and wooden type, letterpress printing techniques, and limited edition printing on fine papers. Emphasis on typography rather than pictorial elements.

    Prerequisites: CDGD210 or by permission of the instructor with equivalent class, or printmaking courses

    Critique

    Departmental Elective
  
  • CDGD304 Web Design I 3 cr.


    Introduction to web development skills through the use of Dreamweaver and Flash. Design for the web and multimedia through the use of assignments, examples, and discussion.

    Prerequisites: CDGD220

    Critique

    All College Elective
  
  • CDGD305 Community Partnership Design 3 cr.


    This course explores almost every area involved in print production for graphic designers,
    including offset printing, printing estimates and working with a printer, binding and finishing
    paper, pre- press, color seperation and color proofing, and halftones and scanning issues. The
    course centers around a community service- based print project that is designed and produced by
    students.[Formely Print Production]

    Prerequisites: CDGD220, CDGD230

    Critique

    Departmental Elective
  
  • CDGD322 Information Architecture II 3 cr.


    Advanced course in information architecture focused on exploring large and complex, user-centered systems of information with emphasis on organization, navigation and management. Subjects of study include printed and interactive media. The course content represents professional problem-solving methods in interface design.

    Prerequisites: CDGD342 Information Architecture I

    Hybrid Studio/Critique

    Departmental Requirement
    Spring
  
  • CDGD340 Graphic Design II: Making Meaning 3 cr.


    In this junior level required course, students explore how meaning is created through design by looking at visual communication strategies, communication theory, and the roles of message senders and receivers in the communication process. Coursework includes both print and simple time-based applied projects.

    Prerequisites: CDGD220 Graphic Design I

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • CDGD341 Typography III: Designer and Content 3 cr.


    In this junior level required course, students continue their study of typography, focusing on issues of authorship and editing, and the designer’s relationship to text content. Projects are more experimental in nature, and move beyond the single project to simple systems. Additionally, the course involves a research component which prepares students for their degree project research the following semester.

    Prerequisites: CDGD230

    Hybrid Studio/Critique

    Departmental Requirement
    Spring
  
  • CDGD342 Information Architecture I 3 cr.


    This is an introductory course covering basic concepts, methods, and procedures of information architecture with a focus on managing information complexity. This course addresses issues of information structures developed for various contexts and audiences. Subjects of study include print and interactive media, and both static and dynamic approaches to information design.

    Prerequisites: CDGD210 & CDGD220

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • CDGD343 Poster Design 3 cr.


    This junior/senior course continues to develop skills in creativity and graphic design focusing on the poster’s utilitarian goal. The course emphasizes conceptual, visual and technical aspects of the medium, its history and impact on society emphasizing persuasive communication and education.

    Prerequisites: CDGD220

    Critique

    Departmental Elective
  
  • CDGD347 Advanced Web Projects 3 cr


    Students will apply their knowledge of web design
    to create advanced applications that deal with
    the manipulation and display of data. The course
    will cover a range of technologies essential to
    modern web design and development including
    HTML5, CSS3, JavaScript, jQuery, PHP and MySQL.

    Prerequisites: CDGD304

    Critique

    Departmental Elective
    Spring
  
  • CDGD353 Type Design 3 cr.


    This introductory elective course for junior and senior graphic design majors explores the drawing and spacing of collections of digital letterforms. Students will develop original typeface designs with the goal of enhancing their sensitivity to the shapes and uses of letters within print and electronic media. Particular emphasis will be placed on developing better insight into the history and classification of typefaces through the exploration of the influence that traditional and digital design tools have had as shapers of form. Projects will include designing typefaces in response to particular design challenges, the creation of expressive and decorative letterforms, and the consideration of the possibilities within on-screen dynamic typography.

    Prerequisites: CDGD210 Typography I

    Critique

    Departmental Elective
  
  • CDGD357 Identity Systems 3 Cr


    Branding is an integral part of professionalpractice. It goes far beyond logo design to
    engage all elements of a designer’s skill set,from critical anaylsis and strategic thinking, to
    exacting typography and color theory. Branding establishes systems that allow an organization to
    visually express its values and aspirations, and creates a clear and consistent voice across
    materials, including business papers, websites,brochures and interfaces.

    In this class we will explore the branding process from the ground up. We will create
    research-based identity systems that include refined logos, color palettes, typography suites,
    and image guidelines, all of which will be fleshed out in print and digital samples. We will
    discuss branding’s historical precedents, and how those models are evolving in an increasingly
    digital environment.

    Prerequisites: CDGD-220  and CDGD-230

    Hybrid Studio Critique

    Elective
    Fall/Spring

  
  • CDGD363 Programming for Designers 3cr


    This course is written for visual thinkers with little to no prior experience in computer programming. Students focus on the development of programmatic systems to create graphic studies in
    interactivity and motion.  Students are expected to perform at an advanced conceptual and basic programmatic level.

    Hybrid Studio Critique

    Spring
  
  • CDGD364 Language of Motion 3 cr.


    In Language of Motion students explore visual narratives in reference to
    time-based media. The course emphasizes conceptual, visual and technical aspects of
    typography in motion. [Formerly DynamicTypography]

    Prerequisites: CDGD210

    Critique

    Departmental Elective
  
  • CDGD368 Disobedient Design:From Activist Posters to Augmented Reality 3cr


    Start a revolution. Make your own protest poster.
    Break the internet with digital resistance .

    Inspired by the protests that started in November
    2016, this course looks at the power of public
    activism as it has evolved from the letterpressed
    broadside to today’s acts of technological
    interventions. Students examine criteria for
    successful acts of resistance through a variety
    of project deliverables, ranging from letterpress
    posters, websites, digital installations,
    augmented reality experiences, and more.

    Hybrid Studio Critique

    Spring

  
  • CDGD369 Experimental Book Arts 3cr


    Go beyond thinking about the book as two covers
    and a spine! Learn several basic bookbinding
    methods then adapt them to create experimental
    book structures using alternative materials and
    methods. Make books that move, books that change
    with time, and books that challenge the definition
    of what a book can be.

    Prerequisites: Open to Juniors and Seniors Only

    Critique

    Fall
  
  • CDGD392 GD Course Assistantship


    A course assistantship allows qualified
    sophomores, juniors, and seniors to assist a
    faculty member with whom they have studied
    previously. Duties may include set up, assisting
    with demonstrations and critiques during class
    meetings. Course assistants may not grade
    students. Students may register for only one
    3-credit course assistantship each semester, and
    no more than two such assistantships may count
    toward degree requirements.
    Students selected by faculty to be course
    assistants submit a Course Assistantship form
    with the faculty and chair’s signatures to the
    Registrar during registration and no later than
    the end of the Add/Drop period. Students who are
    performing a Teaching Assistantship should follow
    Independent Study procedures

    Prerequisites: By Permission of Instructor

  
  • CDGD398 GD Internship


    An internship is a supervised professional
    experience that allows you to use classroom
    training in a real work environment, develop your
    skills, focus your career goals, and make
    professional contacts.
    MassArt offers students enrolled in a degree
    program the opportunity to register an internship
    for credit. An internship counts as 3 studio
    elective credits. To receive credit, the
    internship must meet our basic internship
    requirements, be approved by a faculty advisor,
    and registered before you start the internship.

  
  • CDGD399 GD Independent Study


    Juniors and seniors who have a specific studio
    project which cannot be accomplished within the
    structure of a course may arrange to work with a
    faculty member on an independent basis. The
    Independent Study form (available in the
    Registrar’s Office) includes a description of the
    project. Students may take only one 3-credit
    independent study each semester, and no more than
    four independent studies will count toward the
    degree.
    Independent Study forms, with faculty and the
    chair’s signatures, should be submitted to the
    Registrar during registration and not later than
    the Add/Drop deadline.

    Prerequisites: By Permission of Instructor

  
  • CDGD402 Design Research 3 cr.


    In this studio/seminar course, students will explore multiple goals and methods of design research in the context of communication design practice. Through case studies and studio projects, multiple creative strategies and tactics in design research will be investigated. The course will make a strong argument for performing rigorous experimentation and analysis as creative practice that makes designers’ way of thinking and communicating so unique. Additionally, the course involves a student-defined research project in preparation for degree project course.

    Prerequisites: CDGD340, CDGD341

    Lecture/Seminar

    Departmental Requirement
    Fall
  
  • CDGD403 Professional Practice 3cr


    Professional Practice is a deep dive into the
    business of graphic design: how it works, how
    it’s structured, and how best to prepare yourself
    for a successful career. We’ll look at the
    different career opportunities available to you
    in design studios and what you can expect when
    you’re hired. We’ll explore everything it takes
    to be a freelancer from writing proposals and
    setting prices to managing clients and delivering
    work. We’ll investigate what it takes to start
    your own studio, how to finance it, how to market
    and sell your services, and how to win repeat
    business. And we’ll see how entrepreneurial
    designers are launching innovative new businesses
    and services.

    Prerequisites: CDGD-230

    Lecture

    Spring
  
  • CDGD411 Graphic Design IV 3 cr.


    Students work on complex projects, researching and developing content. Finished work is portfolio quality, and conceptual thinking, problem-solving, and formal design principles are explored in each critique. Projects allow opportunity for discussion concerning professional business practice and design ethics.

    Prerequisites: CDGD340 & CDGD341

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • CDGD414 Advertising and Art Direction 3 cr.


    This course is an introduction to advertising and explores the kinds of problems that advertising agencies deal with on a day-to-day basis. The interrelationship of the art director, the client, and the consumer is emphasized with the focus on solutions to typical agency problems. When possible, informal talks with art directors and visits to Boston agencies are arranged. [Formerly titled Advertising Design]

    Prerequisites: CDGD220 or CDIL220

    Critique

    Departmental Elective
  
  • CDGD416 Advanced Projects I 1.5cr


    Advanced Project I,  a senior-level required
    course,  is an advanced study in areas of special
    inquiry within the field of communication design.
    Students focus on projects that involved design
    research  reflect current  industry expertise.
    Students are expected to perform at an advanced
    conceptual and formal level.

    Prerequisites: CDGD-340 and CDGD-341

    Fall
  
  • CDGD417 Advanced Projects II 1.5cr


     Advanced Project II,  a senior-level required
    course,  is an advanced study in areas of special
    inquiry within the field of communication design.
    Students focus on projects that involved design
    research  reflect current  industry expertise.
    Students are expected to perform at an advanced
    conceptual and formal level.

    Co-requisites: CDGD-340 and CDGD-341

    Fall
  
  • CDGD420 Graphic Design Portfolio 3 cr.


    Preparation of an entry-level portfolio demonstrating professional competence in design, concept, and craft with an emphasis on the student’s particular area of interest. Students pass a review panel, produce a resume, and interview in the professional design community.

    Prerequisites: CDGD-411 and CDGD-416 and CDGD-417

    Critique

    Departmental Requirement
    Spring
  
  • CDGD430 Senior Degree Project 3 cr.


    A continuation of the research began in GD 303X, in this course students synthesize the research, document the design process, and produce a final project based on the chosen subject of their research. At the end of the course, process documentation and design projects are exhibited at a departmental showing.

    Prerequisites: CDGD-411 CDGD-416 CDGD-417

    Critique

    Departmental Requirement
    Spring

Fashion Design

  
  • EDFD101 Culture, Dress and Identity 3 cr.


    This course will examine the relationship between culture, dress and identity. We will look broadly across the world at how dress and adornment are extensions of one’s culture and identity and compare and contrast this to our own. We will explore the significance of dress through rituals, ceremonies and rites of passages as well as through a social and political lens. We will also examine the effects of globalization on dress, what this means in our contemporary world, and how this is leading us into the future.

    Lecture/Seminar

    All College Elective
  
  • EDFD102 Color,Line&Design 3cr


    This is a hands-on class using innovative 2D and 3D projects and field trips to explore basic design elements and color theory which have direct application across all areas of Design. The student will develop skills to communicate ideas through bold and deliberate use of the color, pattern and shape and follow those ideas through to create a variety of end product with with the awareness of the past and an eye to the future.

    Fall
  
  • EDFD203 Costume Design - Through Topics in Film 3cr


    This course introduces students to the vital role of costume design in the cinematic representation of history and fashion.  Lessons will be exploratory and selective in their subjects and methodologies.  Beginning with the ancient world, yet focusing on the period from the Renaissance to now, film clips, paintings and prints, and theatrical comparisons will be explored to discuss the diversity and the dynamic evolution of modes of costume. Students will create costume design stories within project proposals and use design concepts that can
    be related to their major study.  The course will direct students to various methods of making,
    presenting narratives and working in both 2D and 3D.

    Lecture

    Fall
  
  • EDFD208 Digital Tools for Fashion Design 3 cr.


    Students learn how to use industry software applications to create projects typical in the
    fashion industry. The presentation fashion plates digitally created are used to enhance their
    portfolio.

    Students use digital image collage and manipulation techniques; generate designs using a
    digital flat sketch, and render fabrics and textures all with computer software. Digital
    print development, establishing a library of flats and notions, and emulating traditional
    media are also explored.

     

    Prerequisites: Must complete Foundation Year

    Critique

    Undergraduate Elective
    Spring

  
  • EDFD216 Digital Tools for Textile Design 3cr


    In this course, students will produce a series of textile designs using the most commonly used industry applications, Adobe Photoshop and Illustrator. Students will gain a firm foundation of the design principles relating to textile design and the tools used to create them.

    Undergraduate Elective
    Fall
  
  • EDFD220 Fashion Illustration I 3 cr.


    An introduction to the methods of Illustration for the fashion designer. Basic anatomy and
    analysis of the idealized fashion female and male figures will be emphasized through demonstrations
    and in-class exercises. Students will illustrate color fashion plates with apparel details,
    fashion silhouettes, and textile rendering using magic marker and watercolor. Basic layout skills,
    critique and editing processes are critical foundation teachings. Flat sketch, technical
    drawing skills are taught.

    Prerequisites: Must complete foundation requirements.

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • EDFD221 Fashion Illustration II 3cr


    An advanced course in hand rendering fashion illustrations for the fashion designer.  The fashion figures will be manipulated in multi-figure fashion spreads for collection and portfolio building.  Demonstrations by instructor will cover layout and composition variables incorporating interactive movement of both the figure and the clothing.  Anatomy studies, drawing from the live model, exaggeration of the garment silhouette, volume and creative style will be emphasized along with advanced textile rendering and detailed flat sketching.  Directional information will be presented for use of computer-aided multi-media layouts using both hand and computer-aided fashion rendering.

    Prerequisites: EDFD220

    Department Requirement
    Spring
  
  • EDFD229 Mindful Collective/Sustainability Making


    Artists and designers have pathways to research, develop and adopt actions that affect
    sustainability processes. This course will cover sustainability initiatives - through discussions,
    projects and making - to create a foundation for decoding and envisioning purposeful outcomes and
    practices for a more-than-human world.  All disciplines, industry and mediums welcomed.
    * applied credit for Sustainability Minor

    Critique

    Fall
  
  • EDFD255 Creative Fashion Design I 3 cr.


    Communication of original ideas using geometric principles in design as well as master block pattern structure. Students learn fundamental draping and development. Basic garment construction and the experience in translating creative designs into 3D form. Work in fabric and non-textiles.

    Prerequisites: EDFD256

    Hybrid Studio/Critique

    Departmental Requirement
    Spring
  
  • EDFD256 Pattern Drafting and Construction I 3 cr.


    An introduction to the principles and procedures in the development and use of the flat pattern. The course introduces basic master block patterns with design changes.

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • EDFD257 Pattern Drafting and Construction II 3 cr.


    Development of master block patterns to include dress and pant with additional design options. Introduction to machine stitching for basic garment construction.

    Prerequisites: EDFD256

    Critique

    Departmental Requirement
    Spring
  
  • EDFD260 Fashion Industry Production/Gerber 3 cr.


    Designing for mass-production using CAD - Gerber garment technology. Production methods of design and pattern/marker making utilizing the Accumark Silhouette System.

    Prerequisites: EDFD256

    Critique

    Departmental Elective
  
  • EDFD303 Paris to Antwerp: Crossing the Fashion Spectrum 3 cr.


    This course will examine both the historical heritage of couture design as found through the textiles, techniques and craftsmanship of the designers, as well as a contemporary view of the globalization of fashion and where designers are heading in the future. We will examine how old world techniques continue to shape and work within the technological advancements of the present day. Students will examine how Antwerp has surfaced as a leading innovative force in fashion and what this means in the larger global context. All of this will be accomplished through lectures and coursework throughout the semester and will culminate with a two week travel program to Antwerp and Paris. Students will complete a final project based on their research, exploration and travel experiences.

    Travel

    All College Elective
  
  • EDFD306 Product Development 3cr


    This course studies the fashion industry and breakdown of the product development process into practical steps to learn to produce a clothing line. Learning about how to research, create a technical package and present a product line with a brand strategy for target consumer will also be covered. Students use digital image collage and manipulation techniques; generate designs using a digital flat sketch, and render fabrics and textures all with the computer software. Digital print development, establishing a library of flats and notions, and emulating traditional media are also explored.

    Prerequisites: EDFD255 and EDFD257

    Department Requirement
    Fall
  
  • EDFD311 Biodesign: Designing for a Better World 3cr


    Biodesign: Designing for a Better World

    There is tremendous potential for positive
    advancements that can be made by bringing artists
    and designers into the conversation and process
    of biological design. Biotechnology has entered
    into many aspects of our daily lives, from
    advancements in medicines and greener solutions
    to the negative impacts of genetically modified
    foods and crops. The speed of these developments
    is incredulous, and should not be left to market
    forces alone.  With a focus on people and their
    experiences, a deeper level of understanding and
    critical thinking around these technologies can
    emerge to envision and design a better world.

    This course offers an interdisciplinary platform
    for students to engage, collaborate and
    experiment in regards to biotechnologies and our
    future. The class will participate in the
    Biodesign Challenge, a global design challenge
    bringing together students among leading art,
    design and research institutions to compete.
    Introducing art and design students to new forms
    of fabrication, tools and materials used in
    biotechnology. Students in the course will be
    connected to a team of expert consultants, have
    access to an extensive array of resources and
    biotechnology labs situated right in the Boston
    area. Through speculative and creative thinking,
    research and innovation, small teams of students
    are asked to envision, develop and prototype a
    biodesign project addressing a real problem with
    an achievable design solution. At the end of the
    semester, one team project will be selected to
    represent MassArt at the Biodesign Summit at the
    MOMA in NYC at end of June 2019

    Critique

  
  • EDFD354 Creative Fashion Design II 3 cr.


    Intermediate level fashion design. Students develop more intricate designs into finished projects. Emphasis is on personal interpretation of projects in ready-to-wear categories that include swimwear, sportswear and outerwear.

    Prerequisites: EDFD255, EDFD275

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • EDFD355 Creative Fashion Design III 3 cr.


    Students develop more intricate designs into finished projects. Emphasis is on personal interpretation of projects in couture design that include lingerie, bridal, eveningwear and theatrical costume.

    Prerequisites: EDFD354

    Hybrid Studio/Critique

    Departmental Requirement
    Spring
  
  • EDFD392 FD Course Assistantship


  
  • EDFD398 FD Internship


  
  • EDFD399 FD Independent Study


  
  • EDFD450 Degree Project I 3 cr.


    Students research and design a collection presenting a theme-oriented portfolio of finished work. Individual guidance in executing boards for original design ideas based on sources of inspiration that may include important artists, ancient cultures, historical eras, scientific resources or a specialized related technical design area. (two semesters)

    Prerequisites: EDFD355, EDFD306, EDFD359

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • EDFD451 Degree Project II 3 cr.


    Student research project - part II. Students present a theme-oriented formal collection of finished work based on their research. Sources of inspiration may include important artists, ancient cultures, historical eras, scientific resources, or a specialized related technical design area.

    Prerequisites: EDFD450

    Critique

    Departmental Requirement
    Spring
  
  • EDFD455 Creative Fashion Design IV 3 cr.


    Students are encouraged to seek their personal direction in fashion design in order to develop their full potential while reaching professional standards in portfolio presentation. Students work on a collection of ensembles that represent advanced techniques in fashion design.

    Prerequisites: EDFD306, EDFD355, EDFD359

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • EDFD457 Specialized Fashion Study 3 cr.


    An introduction to related fashion specialties of millinery, gloves, footwear, handbags, fur, leather, and cosmetics. Topics include origins, methods of production and finishing, construction, terminology and quality identification. Assignments include millinery and glove design.

    Prerequisites: EDFD355

    Lecture/Seminar

    Departmental Elective
  
  • EDFD458 Couture Techniques 3 cr.


    Techniques and design details such as trapunto, couching, and quilting. Technical elements of the couture will include embroidery, pleating and advanced seam finishes.

    Prerequisites: EDFD359

    Lecture/Seminar

    Departmental Elective

Film/Video

  
  • MPFV101 Intro to Film and Video 3 cr.


    This course introduces students to working with film and video. The emphasis of the course will be each student’s personal film and video work. Classes include technical demonstrations and lectures along with screenings and discussions of film and video work, both by other artists and projects made for the class. Students will learn the basics of digital video production (including HD), how to shoot 16mm using a Bolex non-sync camera and the fundamentals of digital editing. No previous experience required.

    Hybrid Studio/Critique

    All College Elective
  
  • MPFV104 Collage and the Moving Image 3cr


    This course introduces students to making
    handmade films and video collages with an
    emphasis on exploring various layering methods.
    The course will focus on creating rhythmic
    movement and textures through layering processes
    in analog, digital and hybrid forms. Students
    will learn techniques for applying imagery
    directly onto 16mm film by drawing, painting and
    collaging as well as experimenting with various
    blending methods on After Effects. Each student
    will use the skills attained in this course to
    complete a final collage project consisting of a
    visual arc created through the use of unique
    color, tempo, sequencing, and other formal
    elements. The goal of this class is to introduce
    students to the technical and artistic use of
    hand-applied elements and computer-generated
    effects to produce moving images and to become
    familiar with the concept of movement, space and
    time.

    Hybrid Studio Critique

    Undergraduate Elective
    Fall
  
  • MPFV105 Cinematic Drawing 3cr


    Students can take this class in place of a
    Drawing Project class, one of the first year
    Spring requirement.

    The interplay between still and moving image will
    be explored through a wide range of drawing
    techniques, in-class screenings, and image
    lectures. Students will experiment with layering,
    sequencing, and collaging, while exploring the
    relationships between stasis and movement, canvas
    and screen, surface and projection. During a
    number of camera-less filmmaking sessions,
    students will be introduced to the process of
    applying imagery directly onto 16mm film by
    scratching, drawing, and coloring. The goal of
    this class is for students to develop conceptual
    and visual ideas through the multifaceted,
    interrelated nature of drawing and moving image.
    Students can take this class in place of a
    Drawing Project class which is one of the first
    year Spring requirement.

    Hybrid Studio Critique

    Instructor’s Discretion

  
  • MPFV106 Image in Motion: Fundamentals of Filmmaking 3cr


    This introductory level course focuses on basics

    of 16mm film, video and sound, exploring motion

    and time as basic elements of filmmaking.

    Students learn the basic operational techniques

    of analog and digital production and explore the

    camera as a portable and performative tool able

    to render space as poetry. No previous experience

    required.

    Hybrid Studio Critique

    Instructor’s Discretion

  
  • MPFV107 Internet: an Exploration Tool for Visual Art 3cr


    A research and development lab with open portals

    to other spaces, cities, and communities.

    Creative student led public presentations of

    experiments using open communications to produce

    dialogue about the current affairs, technology,

    and history are the framework of this class. 

     

    Cell phones, free and open source applications

    can be used to  produce personal works that

    challenge the use and consumption of the internet

    as a platform communicating ideas and

    disseminating stories. Students are encouraged to

    develop arguments that are new and even

    unresolved or are still developing in current

    research.

     

    Connecting other cities, community leaders, and

    practitioners alike that are interested in

    further developing and creating a structured 

    conversations about the visual works being

    created and how every student can contribute to

    the virtual growth of knowledge.

    Hybrid Studio Critique

    Fall

  
  • MPFV108 Beyond the Box: Contemporary Transmedia Art Practice 3cr


    This course introduces students to the

    fundamental aspects of Transmedia production for

    a contemporary art practice. Through class

    screenings and field trips to museums and

    galleries students will be exposed to an array of

    Transmedia genre’s such VJing, VR, AR, Expanded

    Cinema, Interactive, Immersive, Intervention and

    Site-Specific Installation. This course will

    present students with various conceptual,

    theoretical, technical and aesthetic strategies

    employed by a wide range of media artists from

    the 1960s to the present day. In addition to

    class discussions highlighting key figures and

    concepts, students will be expected to take part

    in collaborative media projects and be a

    contributing part of the Transmedia Class

    Exhibition that will take place in the second

    half of the semester. Class demonstrations and

    group projects will offer students an opportunity

    to learn introductory technical skills relating

    to video production, real-time animation, and VR

    within the context of an art practice. Special

    emphasis will be placed on post-production

    concerns such as creating and constructing

    installations and writing brief artist statements

    about one’s work.

    Hybrid Studio Critique

    Fall

  
  • MPFV210 Film I 3 cr.


    The first semester of the sophomore film major will introduce the student to non-synchronous 16mm filmmaking, with an emphasis on experimental, exploratory film techniques. Through a series of class exercises and individual student assignments, students explore 16mm non-synchronous production, basic lighting, and analog film editing techniques. The emphasis of this class is on the student finding a personal means of expression using the film medium. Offered Fall.

    Prerequisites: Open to Film/Video Majors or by permission of instructor

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • MPFV211 Film II 3 cr.


    In this second semester required sophomore film course students develop their personal skills and ideas in 16mm film production. In this class students will explore an in depth use of the Arri-S and the Arri-BL Sync cameras, lenses and filters. In addition, students will study the principles of lighting and exposures for color film stocks and practice how to work with the Lab for color digital transfers. The equipment and demonstrations are explored within a context defined by the history, aesthetics, and theory of film practice. Offered Spring.

    Prerequisites: MPFV210 or by permission of instructor

    Hybrid Studio/Critique

    Departmental Requirement
    Fall/Spring
  
  • MPFV220 Video I 3 cr.


    This introductory course focuses on video production for personal time-based art making. Through a series of in-class workshops and assignments students will develop basic skills in digital video production, while becoming familiar with video’s unique technical and aesthetic qualities. Using an array of digital and analog tools, including video cameras, computers, microphones and digital and analog image processors, the students explore multiple strategies for making art with video. Production topics covered include lighting, shooting and audio recording for video. Video post-production topics covered include non-linear editing and current methods for output and distribution. Additionally, screenings, readings and discussions expose and challenge students to discover the diversity that video as a medium has to offer artists. Offered Fall.

    Hybrid Studio/Critique

    Undergraduate Elective
    Fall
  
  • MPFV221 Video II 3 cr.


    Video II is an intermediate level video production course for personal time-based art making that advances the techniques and concepts learned in Video I. Through a series of workshops and assignments students are challenged to further develop their independent video work while experimenting with the various modes of presentation and distribution of video art. Students will learn an array of digital and analog tools to make expanded video projects which may include: multi-channel installation, live video mixing, webcasting, performance, and installations using found objects and live video feeds. Field trips to local galleries and museums will expose and challenge students to discover the diversity video, as a medium has to offer artists. This class aims to challenge notions of what video art is, and can be. Students are expected to think outside the box and try new approaches to time-based media. Through both group projects students learn to seek out new audiences and create unique methods of presenting video in the public arena. Individual projects centered on contemporary media issues provide students the opportunity to gain skills in intermediate production techniques. Offered Spring. Prerequisite: MPFV220 or by permission of the instructor.

    Prerequisites: MPFV220

    Hybrid Studio/Critique

    Departmental Requirement
    Spring
  
  • MPFV234 Optical Printing: Conscious Manipulation of Space, Time and Light 3 cr.


    Students will focus on how to shape the space, time and light of the motion picture image on one of the most versatile of film devices, the optical printer. The optical printer consists of a camera, a projector head and a light source on which a student may rephotograph already developed film to extract and explore the hidden potentialities of the image. Students will quickly gain hands-on experience with the printer through numerous demonstrations and exercises. Screenings of key works will illustrate myriad techniques. Students of all artistic disciplines are welcome and encouraged to attend.

    Prerequisites: MPFV101 or MPFV210 or by permission of instructor

    Hybrid Studio/Critique

    All College Elective
  
  • MPFV235 Scriptwriting I 3 cr.


    A successful short-film is not simply an abbreviated version of a feature film but entails a different kind of storytelling. Edgar Allen Poe’s description of a good short story is as relevant to film as it is to literary fiction. A good short story, he said, is not just “an incident or an episode extracted from a longer tale,” but a work of narrative-art that “impresses the reader with the belief that it would be spoiled if it were made longer.” Designed as a writing workshop, this course will address the many facets of writing screenplays for short films. Students will develop at least three scripts (2-8 pages long), from idea to end product, through individual and collaborative exercises, rewriting, and discussion of their works-in-progress. Students are encouraged to write scripts that can be produced with resources available to most students.

    Hybrid Studio/Critique

    All College Elective
  
  • MPFV245 Sound I 3 cr.


    This is a required course for the F/V major. Students are introduced to studio and field recording and post production for audio through a series of workshops. Subjects covered include the basic physics of sound, digital and analog audio formats, microphones, and understanding how to use audio recorders, amplifiers and speakers. The basic structural properties of sound and their relationship to the listener are explored through sound editing, effects processing and audio mixing using digital audio editing software. Emphasis is placed on the consideration of sound as a medium in its own right with a study of acoustic principles and effects. Whether working on soundtracks, musical compositions or sound art, this class provides the student with a solid foundation in audio production. No previous experience required. It is advisable to take this course in the sophomore year.

    Hybrid Studio/Critique

    Departmental Requirement
    Fall
  
  • MPFV249 Editing I 3cr


    This hands-on editing class introduces both
    traditional and experimental editing techniques
    on Avid nonlinear editing software. Through
    screenings, in-class demonstrations and short
    editing assignments, students will study the art
    and aesthetics of editing in experimental,
    documentary and narrative genres while developing
    a vocabulary to discuss both the function and art
    of the cut. The class covers elements of
    storytelling, performance, pace, emotion, action,
    continuity, and time manipulation.

    Hybrid Studio Critique

    Undergraduate Elective
    Fall and Spring
  
  • MPFV256 Video Installation:Site, Performance, Sculpture 3cr.


    Video installation is an ever-expanding contemporary art genre. This introductory course
    is open to undergraduate and graduate students who are interested in learning how to create
    videos and integrate them into 3D and interdisciplinary art practices. Readings,
    screenings and discussions address a range of video installation art practices past and
    present. Students are challenged to address various approaches to video/audio creation,
    presentation styles, and the meanings created from pairing video with forms, performance or
    environments. Through the semester, projects progress from assignment-based prompts to a
    final, self-designed project. Technical demonstrations cover strategies and techniques
    for filming, video editing in Adobe Premiere Pro, and the use and positioning of video projectors
    and other devices in relationship to surfaces and forms. The goal of this class is for students to
    become technically proficient in creating and combining video, audio and physical elements in
    conceptually cohesive ways. [Formerly titled Intro to Video Installation]

    Fall Only
  
  • MPFV257 Digital Compositing: Manipulating Time and Motion 3cr


    This course is an introduction to visual effects

    techniques for combining separate image sources

    such as live action, 2D animation, and still

    images into one cohesive project. 

    Among the course topics students learn animation

    techniques, working with masks and traveling

    mattes, track motion, creating motion paths,

    remapping time, and rotoscoping. Basic color

    theory is also addressed.

    The primary software is After Effects which is

    also demonstrated in cross-application workflows

    with Photoshop and Premiere. Techniques are

    explored through multiple exercises and the class

    will conclude in the realization of one final

    project.

    Lectures of pre-digital and digital compositing

    techniques and the screening of contemporary

    artists’ works create the conceptual framework of

    the class and informs the students’ visual

    vocabulary.

    Prerequisites: Basic Knowledge of Photoshop and Premiere

    Hybrid Studio Critique

    Instructor’s Discretion

  
  • MPFV258 Breaking the Frame: Performance in and Beyond Cinema 3cr


    This course focuses on the practice of

    performance and the influence of performing arts

    in and beyond cinema. The class will be divided

    into three modules; action, interaction and mise

    en scene, concentrating on performance for stage,

    public and screen. This class offers an immersive

    experience where students will learn traditional

    and non-traditional acting techniques,

    contemporary performance techniques including

    psychophysical and dance theater, develop skills

    as performers through in-class physical training

    and work with “non-actors” and professional

    performing artists with the ultimate goal of

    acquiring a unique vision as

    directors/filmmakers. Selected viewings and

    readings supplement each lesson, and occasional

    guest speakers from the dance, theater, film and

    art world bring further depth and context to the

    subject matter.

    Hybrid Studio Critique

    Instructor’s Discretion

  
  • MPFV259 Brackhage’s Songs and Their Context 3cr


    The course introduces students to Stan Brakhages

    SONGS  a 30 film serial work.(1964-69) ,  Each of

    the films will be presented and discussed in

    class along with other relevant films,poems,

    music and critical texts.  Scans of each of the

    SONGS  should be available for out side of class

    review and study.

     

    The use of 8mm an “”amateur”” film gauge largely

    used for home movies, the formal structures of

    the individual films and their relationship to

    the overall series, aesthetic approaches to

    journalism personal and social and the

    historical, politcal, and artistic contexts will

    be covered in class.

    Students will be required to make presentations

    of their responses to the SONGS  in class and to

    make time based work that find inspiration in

    these works.

    Hybrid Studio Critique

    Fall

  
  • MPFV261 Handmade Film 3 cr.


    This course is designed to introduce the student to the physicality of film by directly painting onto film and hand-processing film. No previous experience required.

    Hybrid Studio/Critique

    All College Elective
  
  • MPFV266 Dance Film and Music Video 3cr


    This course examines the history of dance film
    and avant-garde filmmaking and their influence on
    contemporary music videos.
    The class includes viewings and production
    assignments that ask students to create their own
    work based on principles of the moving image,
    choreography, and rhythm. At the end of this
    course students produce a short dance film or
    music video in collaboration with local dancers
    and musicians.

    Prerequisites: MPFV-210 and  MPFV-220

    Hybrid Studio Critique

    Spring
  
  • MPFV267 Change Agent: Storytelling in Boston 3cr


    In collaboration with the City of Boston through
    civic engagement and participation through
    production of art works including moving image
    and beyond. Students will develop models,
    templates, and design a strategy for creating
    dialogues between the city and its constituents.

    Students are encouraged to sit at the table with
    experts in their areas of focus for developing a
    foundation of data and information to support the
    work and arguments they create while preparing
    for a presentation from researched and found
    materials.

    The goal of the course is to think critically
    about politics, history, and community while
    defining what it means to be an artist creating
    solutions to change the future for others.
    Students will be guided by the Civic Engagement
    handbook and be introduced to the fundamentals of
    how city departments work and how to collaborate
    with them. Meetings with stakeholders will
    provide a foundation for learning and creating
    work that is contributing to a larger
    conversation around a city initiative. The
    Mayor’s Office of New Urban Mechanics is
    providing support via their team and programs
    like Beta Blocks “”Exploring new approaches for
    community-led innovation in public spaces”” and
    other projects that allow for students to connect
    with current and real concerns the city maybe
    experiencing.

    Students will be prompted to start with a
    question and develop that into work that can
    continue or start a dialogue in a way that is
    different and new from the one that is already
    being told. Allowing for a new voice to present
    and filter ideas as service to the city for
    expanding on the form, medium, and ability to
    communicate one idea to community.

    Hybrid Studio Critique

    Spring

 

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